![]() The event takes place at a film-shoot warehouse - whose southeast L.A. ![]() Others I spoke with went on quests for objects I ended up in a modified game of duck, duck, goose in which guests shout “bang” at one another and try to dodge imaginary bullets. I choose to stick by Vi, following the path of one of the show’s main characters rather than those of its villains or one of the random underground factions of the city. I saw a fraction of what “Arcane: Enter the Undercity” has to offer in my two hours with the experience. We played games in the guise of training for combat and once found ourselves trapped in a neon-scarred hideout with just three other players that doubled as a mini escape room. Aside from the boxing lesson, I found myself running in and out of the venue multiple times, following the character of Vi and the quest to track down her sister, Jinx. It’s immersive theater of the most active, physical type at this real-life celebration of “Arcane,” the “League of Legends"-inspired animated series that became a global hit for Netflix and has been renewed for a second season.Ī love letter to fans of the show, “Arcane: Enter the Undercity” wants to surround guests in the action of the series but puts a premium on playing with fans, rather than performing for them. It’s like the scene you’re looking at is the movie of her life that Jinx is editing herself with rage, scribbling directly on the film! Kudos to the 2Dfx team who did a great job designing and animating those scribbles.In a span of about 15 minutes, I was propositioned, was asked to show off my boxing ability - my stance needs work - and threw exaggerated physical distractions in the face of multiple public-looking officials. "Here, the idea was to use 2D animation and film scratches to make you enter Jinx's mind. "We usually use that mix for effects like fire, gunshots, smoke," said Maunoury. It's a particularly striking, graphic novel-like technique that mixes 3D and 2D elements - something Fortiche is well-known for. One of the biggest differences in animation style that Fortiche plays with in Arcane is the consistent core animation and the distorted, bright neon scribbles that often accompany Powder/Jinx's inner turmoil. "It’s like the scene you’re looking at is the movie of her life that Jinx is editing herself with rage, scribbling directly on the film." I don’t have a particular favourite but if I had to choose between Zaun and Piltover, I would have to pick Zaun!" We’re gathering a lot of research on moodboards, defining colors, shapes or patterns that fit with the environment to make sure we keep consistency during the design process. The location needs to tell a story and is, obviously, as important as a hero. "The process is not different from designing a character. "These locations exist in the lore of League of Legends, so we didn’t start from scratch," said Maunoury. "We did adapt elements though, to make sure the functionality would make sense when our heroes are manipulating them." "Weaponry is probably one of the things we diverged the least from the game as it’s a key element for the champions and we wanted to make sure LOL's fans would recognize them in the show," said Manoury. League players will notice the weapons in the show almost immediately, and Fortiche didn't muck around with those - Jinx's punk DIY mechanical chompers and machine gun appear in the game and the show, for example. After the character designers get their sketches reviewed by Riot and the directors, they also need to be technically approved to make sure the design can be done within budget. "But with the support of Riot's artists and the trust of Christian Linke and Alex Yee, the creators of Arcane, we had a blast doing that work."įortiche usually starts with a brief from Arcane directors Arnaud Delord and Pascal Charrue, who bring moodboards for the team to reference. "Designing characters that belong to the well-known IP can be tricky," said Maunoury.
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